![]() Productivity tools designed for Professional Poser Content Developers ZBrush 4 or later required for GoZ interoperability Hosting plugins require a valid English language installation of their respective host application: Internet connection required for Content Paradise 3 GB free hard disk space (6 GB recommended) 24-bit color display, 1440 x 900 minimum resolution OpenGL enabled graphics card or chipset recommended (recent NVIDIA GeForce and ATI Radeon required for advanced real-time preview features) 1 GB system RAM (4 GB or more recommended) 1.3 GHz Pentium 4 or newer, Athlon 64 or newer (1.65 GHz or faster recommended) Windows? 8 or 8.1, 7, Vista? or XP? (64-bit OS required for 64-bit installation) Content eco-system: A network of third party content developers has grown alongside Poser, including our own Content Paradise, providing Poser assets that cross every genre imaginable. Interactively fit clothing and props to any Poser figure and create new conforming clothing using five intelligent modes that automatically loosen, tighten, smooth and preserve soft and rigid features. Paint maps on the mesh to control the exact areas that you want to modify. With a single button, generate a new conforming item using the goal figure's rig, complete with full morph transfer Use pre-fit tools to direct the mesh around the goal figure's shapes. The figures in our computer graphics model were created using Poser 7 and the room itself, objects, paintings, and so on were created using Shade 10 Professional. We incorporated natural constraints when building this model, for instance that the figures (other than the dwarfs) were of typical size, stature, and proportion, had symmetric faces, and so forth. Moreover, we employed obvious physical constraints, for instance that the figures stood on the same level floor, occlusions indicate relative distance from the viewer, and so forth. Of course, not every visual feature in the painting was rendered faithfully here-just the ones necessary to answer the questions posed in Sect. For instance here subtleties in texture and color of the costumes, specularity of surfaces, and so on, were merely approximated sufficiently to address the scholarly tasks at hand. The rendering shown here is illuminated by a dim distant source above and to the left, as well as by broad diffuse ambient illumination this rendering is not meant to reproduce accurately the lighting in the painting (cf., Fig. ![]() (left) An overhead view or plan of our model of the studio of Las meninas. Location 1 of the king and queen (marked K&Q 1 ), shows the “proper” position at the center of projection, corresponding to the rendering in Fig. This position is directly in front of the door in the rear wall and “outside” the space depicted in the painting, i.e., in the museum display space. The red lines show the horizontal angle of view from this viewpoint. Notice especially the red dashed line, indicating a reflection in the mirror on the rear wall links the far side of the large depicted canvas, or the location K&Q 2. The green line shows the angle of view and mirror reflection from a viewpoint directly in front of the plane mirror on the rear wall, K&Q M. Notice that the sightline for the center of the mirror is blocked by the large depicted canvas. ![]() As such, our model precludes the interpretation that the reflections in the mirror originate from the location of a king and queen viewing themselves in the mirror. (right) A view of our full three-dimensional model, showing the locations K&Q 1, K&Q M and K&Q 2. ![]()
0 Comments
Leave a Reply. |
Details
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |